updates and polish
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064c7948cf
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831c3f9db9
@ -7,6 +7,7 @@ class Custom extends Model {
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[["S", "I", 0.5]],
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20, 0.05);
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this.state = {input: ""};
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this.defaultColors = ["#0fa75f", "#ff225b", "#03aaf9", "#fffb00", "#cc0080"];
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}
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textFieldChanged = (e) => {
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@ -34,13 +35,14 @@ class Custom extends Model {
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return null;
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}
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let newStates = [];
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let newRules = [];
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//regex to match states
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cleaned.forEach((element) => {
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element = element.split(",");
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//test if we have a simple or complex rule
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if (element.length === 3) {
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newRules.push(this.parseValidRule(element));
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newRules.push(this.parseValidRule(element, newStates));
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} else {
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//check if there are an equal number of states left and right
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if (element.length % 2 === 0) {
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@ -51,7 +53,7 @@ class Custom extends Model {
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return;
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}
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//this rule is correct, we can continue
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newRules.push(this.parseValidRule(element));
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newRules.push(this.parseValidRule(element, newStates));
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}
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});
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if (newRules.length === 0) {
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@ -59,26 +61,33 @@ class Custom extends Model {
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}
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//parse states
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let newStates = [];
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//only add states that are not duplicates
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for (var i = 0; i < newRules.length; i++) {
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for (var j = 0; j < newRules[i].length - 1; j++) {
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let currentState = newRules[i][j];
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if (!newStates.includes(currentState)) {
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newStates.push(currentState);
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}
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}
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}
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//for (var i = 0; i < newRules.length; i++) {
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//for (var j = 0; j < newRules[i].length - 1; j++) {
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//let currentState = newRules[i][j];
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//if (!newStates.includes(currentState)) {
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//newStates.push(currentState);
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//}
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//}
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//}
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//convert states to states with distribution and color
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newStates = newStates.map((x) => [x, 1/newStates.length, "#ffffff"]);
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console.log(newStates);
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//newStates = newStates.map((x) => [x, 1/newStates.length, "#ffffff"]);
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let i = -1;
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newStates = newStates.map((x) => {
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i++;
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if(i < 5) {
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return [x, 1/newStates.length, this.defaultColors[i]];
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}
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return [x, 1/newStates.length, "#ffffff"];
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});
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console.log(newStates);
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return {rules: newRules, states: newStates};
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}
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parseValidRule(rule) {
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parseValidRule(rule, newStates) {
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//filter states
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let subString = rule.slice(0, rule.length - 1);
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@ -88,16 +97,37 @@ class Custom extends Model {
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//match probability
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re = /([0-9]*[.])?[0-9]+/g
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let probability = rule[rule.length - 1].match(re);
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return [...subString, Number(probability)];
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//add states
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subString.forEach((e) => {
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if(!newStates.includes(e)) {
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newStates.push(e);
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}
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})
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//spontaneous rule
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if(subString.length === 2) {
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return [...subString, Number(probability)];
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}
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//complex (edge) rule
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let leftSide = [subString.slice(0, subString.length / 2)];
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let rightSide = [subString.slice(subString.length / 2, subString.length)];
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let out = [leftSide, rightSide, Number(probability)];
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console.log(out)
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return out;
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//let out = [0,0,0];
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//out[0] = (leftSide);
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//out[1] = (rightSide);
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//out[2] = (Number(probability));
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//return out;
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}
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//override render
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render() {
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return(<div>
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<h3>Enter the rules like: <code>("S","I",0.1), (("I","I"),("S","I"),0.3)</code></h3>
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<h3>Enter the rules like: <code>("S","I",0.1), (("I","S"),("I","I"),0.3)</code></h3>
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<textarea className="CustomInput CustomModel" type="text" onChange={this.textFieldChanged}
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value={this.state.input} required pattern="[[(]'?[\w\d]+'?,'?[\w\d]+'?,([0-9]*[.])?[0-9]+[)\]][\s\t]*|[([][([]('?[\w\d]+'?,)+'?[\w\d]+'?[\])],[([]('?[\w\d]+'?,)+'?[\w\d]+'?[\])],([0-9]*[.])?[0-9]+[\])][\s\t]*"
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placeholder='("S","I",0.1), (("I","I"),("S","I"),0.3)'/>
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placeholder='("S","I",0.1), (("I","S"),("I","I"),0.3)'/>
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<h3 id="selectDistributionHeader">Initial Distribution</h3>
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{this.buildSlidersDistribution()}
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</div>);
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}
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@ -3,8 +3,8 @@ import Model from "./Model";
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class SIModel extends Model {
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constructor() {
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super("SI Model",
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[["S", 0.97, "#0FA75F"], ["I", 0.03, "#ff225b"]],
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[["S", "I", 0.5]],
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[["S", 0.9, "#0FA75F"], ["I", 0.1, "#ff225b"]],
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[[["S", "I"],["I", "I"], 0.5]],
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20, 0.05);
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}
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}
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@ -2,10 +2,9 @@ import Network from "./Network";
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class KarateClass extends Network {
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constructor(){
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//super("Karate",
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//[[2,1], [3,1], [4,1], [5,1]]);
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super("Karate",
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[[2, 1],[3, 1], [3, 2],[4 ,1], [4, 2], [4, 3],[5, 1],[6, 1],[7, 1], [7, 5], [7, 6],[8, 1], [8, 2], [8, 3], [8, 4],[9, 1], [9, 3],[10, 3],[11, 1], [11, 5], [11, 6],[12, 1],[13, 1], [13, 4],[14, 1], [14, 2], [14, 3], [14, 4],[17, 6], [17, 7],[18, 1], [18, 2],[20, 1], [20, 2],[22, 1], [22, 2],[26, 24], [26, 25],[28, 3], [28, 24], [28, 25],[29, 3],[30, 24], [30, 27],[31, 2], [31, 9],[32, 1], [32, 25], [32, 26], [32, 29],[33, 3], [33, 9], [33, 15], [33, 16], [33, 19], [33, 21], [33, 23], [33, 24], [33, 30], [33, 31], [33, 32], [34, 9], [34, 10], [34, 14], [34, 15], [34, 16], [34, 19], [34, 20], [34, 21], [34, 23], [34, 24], [34, 27], [34, 28], [34, 29], [34, 30], [34, 31], [34, 32], [34, 33]]
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[[1, 0], [2, 0], [2, 1], [3, 0], [3, 1], [3, 2], [4, 0], [5, 0], [6, 0], [6, 4], [6, 5], [7, 0], [7, 1], [7, 2], [7, 3], [8, 0], [8, 2], [9, 2], [10, 0], [10, 4], [10, 5], [11, 0], [12, 0], [12, 3], [13, 0], [13, 1], [13, 2], [13, 3], [16, 5], [16, 6], [17, 0], [17, 1], [19, 0], [19, 1], [21, 0], [21, 1], [25, 23], [25, 24], [27, 2], [27, 23], [27, 24], [28, 2], [29, 23], [29, 26], [30, 1], [30, 8], [31, 0], [31, 24], [31, 25], [31, 28], [32, 2], [32, 8], [32, 14], [32, 15], [32, 18], [32, 20], [32, 22], [32, 23], [32, 29], [32, 30], [32, 31], [33, 8], [33, 9], [33, 13], [33, 14], [33, 15], [33, 18], [33, 19], [33, 20], [33, 22], [33, 23], [33, 26], [33, 27], [33, 28], [33, 29], [33, 30], [33, 31], [33, 32]]
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//[[2, 1],[3, 1], [3, 2],[4 ,1], [4, 2], [4, 3],[5, 1],[6, 1],[7, 1], [7, 5], [7, 6],[8, 1], [8, 2], [8, 3], [8, 4],[9, 1], [9, 3],[10, 3],[11, 1], [11, 5], [11, 6],[12, 1],[13, 1], [13, 4],[14, 1], [14, 2], [14, 3], [14, 4],[17, 6], [17, 7],[18, 1], [18, 2],[20, 1], [20, 2],[22, 1], [22, 2],[26, 24], [26, 25],[28, 3], [28, 24], [28, 25],[29, 3],[30, 24], [30, 27],[31, 2], [31, 9],[32, 1], [32, 25], [32, 26], [32, 29],[33, 3], [33, 9], [33, 15], [33, 16], [33, 19], [33, 21], [33, 23], [33, 24], [33, 30], [33, 31], [33, 32], [34, 9], [34, 10], [34, 14], [34, 15], [34, 16], [34, 19], [34, 20], [34, 21], [34, 23], [34, 24], [34, 27], [34, 28], [34, 29], [34, 30], [34, 31], [34, 32], [34, 33]]
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);
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}
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@ -7,17 +7,21 @@ import GIF from '@dhdbstjr98/gif.js';
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class GIFGenerator extends React.Component {
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constructor() {
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super();
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this.state = {step: 0, duration: 5, loop: true, background: "#ffffff"};
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this.state = {step: 0, duration: 5, loop: true, background: "#ffffff", rendering: false};
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this.animationId = 0;
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}
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generateGIF = () => {
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if(this.state.rendering) {
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return;
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}
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//clean input
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if(!Math.abs(Number(this.state.duration)) > 0) {
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console.log("Only numbers are allowed in duration!");
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return;
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}
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this.setState({rendering: true});
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this.setState({duration: Math.abs(this.state.duration)});
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var gif = new GIF( {
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workers: 2,
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@ -28,6 +32,7 @@ class GIFGenerator extends React.Component {
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//set download trigger
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gif.on('finished', function(blob) {
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this.setState({rendering: false});
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const link = document.createElement('a');
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// create a blobURI pointing to our Blob
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link.href = URL.createObjectURL(blob);
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@ -38,7 +43,7 @@ class GIFGenerator extends React.Component {
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link.remove();
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// in case the Blob uses a lot of memory
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setTimeout(() => URL.revokeObjectURL(link.href), 7000);
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});
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}.bind(this));
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let stepBefore = this.state.step;
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@ -70,6 +75,13 @@ class GIFGenerator extends React.Component {
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{copy: true, delay: this.state.duration / this.props.animationLength});
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}
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getButtonText = () => {
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if(this.state.rendering) {
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return "Please Wait ...";
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}
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return "Generate GIF 📸";
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}
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//onChange={(e) => this.setState({loop: e.state.value})}>
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render() {
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return (
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@ -95,7 +107,7 @@ class GIFGenerator extends React.Component {
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onChange={(e) =>
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this.setState({loop: e.target.checked})}/>
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</div>
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<button className="popupButton" onClick={this.generateGIF} >Generate GIF 📸</button>
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<button className="popupButton" onClick={this.generateGIF} >{this.getButtonText()}</button>
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</div>
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);
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}
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@ -47,13 +47,15 @@ function get_next_state(current_labels){
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//iterate over edges
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for(var edge in graph_as_edgelist){
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edge = graph_as_edgelist[edge];
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let node1 = edge;
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let node2 = edge;
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let node1 = edge[0];
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let node2 = edge[1];
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if(node2 === 0) {
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}
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let current_state1 = current_labels[node1];
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let current_state2 = current_labels[node2];
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for(var currentRule in rules){
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currentRule = rules[currentRule];
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if(typeof currentRule[0] == typeof ""){
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if(typeof currentRule[0] == typeof ""){
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//is spont. rule
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continue
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}
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